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Tilecol at ConstruSul: 3D illusion on a corner LED screen

In 2025 Tilecol had a stand at both editions of the ConstruSul trade show, in Balneário Camboriú and in Rio Grande do Sul, each with two large LED panels meeting at a corner. Instead of two videos, the brand wanted one 3D space that looked real from the aisle.

Company
Tilecol (through an agency)
Role
Scene concept, 3D modeling, Perspective calculation, Animation, Post-production
Year
2025
ConstruSul Balneário Camboriú: all scenes, previewed on the stand render
ConstruSul Rio Grande do Sul: all scenes

These are previews: the scenes placed on the architect's render of the stand, used to check the animation and for approval. The perspective can look off here, because it was calculated for the real booth at the show, not for this render.

01Context

Tilecol makes mortar, grout and other building products in southern Brazil. Its stand at ConstruSul was a corner stand, and the architect placed two large LED panels on one of the main corners. Panels like these usually just play regular videos. Tilecol wanted something immersive, and the agency in charge of the stand called me to make it.

The idea was to make the two panels look like a single room behind the corner, with the products floating out of it as if they were real objects at the fair. It works like augmented reality, but nobody needs glasses or any device: it is done only with perspective.

02The problem

The reference they sent me had a problem. Seen from the corner, the top of the room looked right, but the floor did not follow the same perspective, so the illusion broke at the bottom and the product looked distorted.

My challenge was to find out how to make the whole room hold the illusion, so the product would look like an object floating at the fair and not like an image on a screen.

03Approach

Calculating the distortion
I took the size of both screens in meters and in pixels, the height of the step they stood on and, with the agency, the average distance of the aisle where visitors would walk by. With that I calculated how much distortion the image needed for a person of average height. Seen from too low, too high, too close or too far, it would distort, so I aimed for the middle and made sure it still worked from several distances.
One room, many scenes
Every scene is built on the same base: a cubic room without the front wall, always with the same proportions. What changes from one scene to the next is the border and what is inside. That kept the illusion consistent across all of them.
What each scene would be
They had a script with the scenes they needed and the copy for each one, but not what the scenes would look like. That part was mine, and I tried to put what Tilecol does into the details. In the brand scene, mortar is spread and the tiles are laid until the floor is done. The workshop has a floating race car, because Tilecol sponsors a Stock Car driver. There is a room under construction, with a covered chair and light coming in through the window, a finished room, and the products modeled in 3D, bags and buckets. I used AI only at the start, to generate a simple preview image of each scene and agree on colors and elements with them. After that I modeled every object.
Objects that leave the screen
The 3D texts and products do not just float in place. They move in every direction, rotate and change scale, coming forward and getting bigger until they almost touch the edge of the frame. Each scene has a border that is also 3D and reads as the end of the screen, so when an object passes it, it looks like it is leaving the screen. The stylized backgrounds keep moving the whole time. Everything had to loop with no visible cut, and because the movement is not a simple back and forth, I had to calculate where the loop closes so every element in the scene stays in sync.
Flattened for two screens
I could not just render in Blender and send the file: played on two screens at 90 degrees, it would not work. I flattened the renders and split them into a left and a right part. The file I delivered looks distorted on a flat monitor. On the stand, the angle between the two screens undoes that distortion and the room falls into place.
Post-production
I rendered every element separately so I could treat each one on its own. The reveal animations, the motion icons, the color correction and the cuts were done in post.

04ConstruSul in Rio Grande do Sul

The second ConstruSul of 2025 was in Rio Grande do Sul, and for it Tilecol wanted new scenes about the state. The company's owners are from there, and the brand plays with it: Tchêlecol comes from tchê, a word gaúchos use all the time.

The stand had hot water for chimarrão, the mate that gaúchos carry with them literally everywhere, as a way to bring people in. So I built a scene that looks like the place where you would drink it: a barbecue area with the grill going, a wood stove, the bricks at the top of the wall that are typical of the region, and the cuia and bomba (the gourd and the metal straw) with the Tilecol logo. Other scenes have fogo de chão, meat roasting over a fire on the ground, with the countryside behind it, the colors of the state flag and a map of the state.

05Result

The feedback I got was that the screen stood out at the fair and drew a lot of attention. For the second ConstruSul they could have reused the same files, and they asked for new scenes instead.

It was my first immersive project of this kind. It is not common for companies in the region to invest in something like this, and Tilecol did.

Details

The race car turning 360 degrees, sped up.
The barbecue area, with the wood stove and the bricks at the top of the wall.
Fogo de chão under the state flag, with the countryside through the window.
A product bag coming forward, almost out of the frame.
The Tilecol stand render with the corner screen showing the workshop scene and the floating race car.
The Tilecol stand render with the corner screen showing a Cola 6 Plus mortar bag and its icons.
Close-up of the corner screen: the race car floating in the 3D workshop.
Close-up of the corner screen: the Cola 6 Plus bag facing forward, with its feature icons below.
Close-up of the corner screen: the Tecnogum Parede bucket with its feature icons.
Rio Grande do Sul scene: the barbecue corner with a wood stove, brick details and the sign Aqui tem água quente.
Rio Grande do Sul scene: fogo de chão under the state flag, with the countryside through the window.
Rio Grande do Sul scene: the word Tchêlecol over the colors of the state flag.

Tools

  • Blender
  • After Effects